Projects / Games & worlds
Rift Runner
A mobile-first lane-dodging game that installs to your home screen and plays offline.
Built on a starter: the README says it ships with a small playable loop and invites swapping in your own game.

- State
- Prototype
- Last change
- Sep 23, 2026 · latest commit
- Page last reviewed
- Oct 29, 2026
- Built with
- AI coding assistants. Commit trailers show Claude as a co-author.
The problem or experience
A small, polished mobile loop: a ship runs up a three-lane track and you dodge falling rifts.
Who it's for
Anyone with a phone and a minute, and developers who want a PixiJS and TypeScript starter.
My contribution
It is my project, built with Vite, TypeScript, PixiJS v8, GSAP and Howler.js, and set up as an offline PWA.
What works today
- Tap, swipe or use the keyboard to change lanes.
- Installs to a phone's home screen as a PWA, per the README.
Limitations
- It is a starter loop, not a full game.
- I checked that the title screen loads.
Evidence
- Hosted build (loads, checked 2026-10-29) · checked Oct 29, 2026
- README and source · checked Oct 29, 2026
How you can get involved
Try it on your phone.
- Tell me how it feels on your phone.